The last time I wrote about my progress in “The Elder Scrolls: Skyrim,” it was late 2015.

Prince was still alive, Barack Obama was our president, and the mobile game “Pokemon Go” had yet to launch.

Since then, I haven’t made much more progress in the game, but that’s about the change.

“Skyrim” is an open-world, fantasy role-playing game that launched Nov. 11, 2011. I was 20, and at the time, I was obsessed with the astounding amount of freedom “Skyrim” offered.

You could make any character you wanted who could use a wealth of different combat mechanics to take down a huge catalog of varying enemies. The world was huge with literally hundreds of places to explore. It was nirvana for me.

But I never beat the game; I never even got close. I spent most of my estimated 1,000-plus hours through the years making new characters and replaying the same few, fun quests and just generally wandering aimlessly and exploring whatever I came across.

But I’ve had enough of my stalling. “Skyrim” launched a lifetime ago in gaming years. “The Elder Scrolls VI” is officially a thing, so it’s time to beat this game to actually see how the story of this wonderful world unfolds.

I’ve started a new character—my last new character before beating the game’s main story and its many side questlines—and my girlfriend is determined to make sure I don’t start over until my journey is done. That means as I start new quests I’ve never even seen before and feel the push to quit to not somehow ruin my “Skyrim” experience, I will persevere until the game is completed.

Up until this point, I’ve been OK with having not beaten “Skyrim.”

As I’ve said before, I’ve never really considered “Skyrim” a game you “beat” in the traditional sense. It’s a second life of sorts—a living, breathing world you come back to and can freely explore and enjoy ad-infinitum. My fear has always been that if I beat “Skyrim,” I will have seen all it has to offer and never pick it back up again.

I realize now that’s foolish. I’ve spent hundreds of hours playing “Skyrim,” and a significant chunk of those hours were spent doing things I’d already accomplished dozens of times before. My enjoyment of “Skyrim” won’t vanish once I accomplish its many goals with a single character; it will simply mean it’s time--for the hundredth time--to start a fresh journey with a new character.

I can’t wait to experience the “Skyrim” adventures most fans did seven years ago. Frankly, it’s long overdue.

Video game columnist Jake Magee has been with GazetteXtra since 2014. His opinion is not necessarily that of Gazette management. Let him know what you think by emailing or following @jakemmagee on Twitter.