Critics have called for the recently released game ‘Super Seducer’ to be removed from sale, but like any other piece of media, the game has a right to exist, Gazette gaming columnist Jake Magee writes.
For years, certain gaming journalists have been linking video games to real-world violence. Now that President Donald Trump is looking into games’ influence on mass shootings, these critics have reversed their stance, writes Gazette gaming columnist Jake Magee.
After spending five weeks constantly playing “Monster Hunter: World,” Gazette gaming columnist Jake Magee writes it’s time for him to move on.
Some are claiming the recently released ‘Kingdom Come: Deliverance’ is racist because it features only white people. It’s a ridiculous claim, writes Gazette gaming columnist Jake Magee.
“Monster Hunter: World” captures the feel of hunting and enthralling combat while simultaneously offering an addicting grind, Gazette gaming columnist Jake Magee writes.
“Monster Hunter: World” is a blast Gazette gaming columnist Jake Magee can see himself getting addicted to, especially with some companions at his side, he writes.
“Assassin’s Creed” games took a year off before Ubisoft launched “Origins” in 2017. The hiatus paid off, writes Gazette gaming columnist Jake Magee.
“Nier: Automata” is the best weird game Gazette gaming columnist Jake Magee has ever played, and he can't get enough of it, he writes.
This year was full of great video games, but with 2018 right around the corner, it’s time to prepare for the most-anticipated games of next year, Gazette gaming columnist Jake Magee writes.
The Game Awards returned last week with a cringey, much-too-long but overall enjoyable show, writes Gazette gaming columnist Jake Magee.
Once again, a progression system centered around microtransactions has ruined an otherwise enjoyable video game, Gazette gaming columnist Jake Magee writes.
“Horizon Zero Dawn” is one of the year’s best games, and “The Frozen Wilds” is a worthy addition to an already incredible experience, writes Gazette gaming columnist Jake Magee.
“Call of Duty: WWII” doesn’t deliver the emotional campaign Gazette gaming columnist Jake Magee was hoping for, instead opting for set-piece moments and some strange subplots.
“Wolfenstein II” takes a couple steps back when it comes to level design and allowing players to tackle missions how they see fit, but the equally funny and gripping story, fantastic cast of characters, and chaotic gunplay make “The New Colossus” a solid first-person shooter, Gazette gaming columnist Jake Magee writes.
“Middle-earth: Shadow of War” expands on the engaging nemesis system that made 2014’s “Shadow of Mordor” so fun while offering a tower offense and defense mechanic that becomes cumbersome by the game’s conclusion, Gazette gaming columnist Jake Magee writes.
“Middle-earth: Shadow of War” is evidence game developers will force microtransactions into single-player games to make them more lucrative, Gazette gaming columnist Jake Magee writes.
“Dishonored: Death of the Outsider” might not carry the weight of a numerical entry in the “Dishonored” series, but it’s nearly as deep and just as fun as previous games in the franchise, writes Gazette gaming columnist Jake Magee.
Some game journalists just plain suck at playing video games, and that’s a problem for the industry, Gazette gaming columnist Jake Magee writes.
“Cuphead” combines brilliant art and fluid animation reminiscent of 20th-century cartoons with equally brilliant and fluid gameplay that challenges and rewards those dedicated enough to take on its many bosses, writes Gazette gaming columnist Jake Magee.
Gazette gaming columnist Jake Magee’s lack of skill at “Destiny” is what made going flawless in Trials of Osiris more than a year ago taste so sweet. The feeling wasn’t as great when he did the same in “Destiny 2” last week, he writes.
Gazette gaming columnist Jake Magee and his friends beat the “Destiny 2” raid with minimal outside help. It’s the most satisfying way to play, he writes.
With an engaging story, more cooperative activities and better competitive play, “Destiny” has never felt tighter, more satisfying or more addicting, writes Gazette gaming columnist Jake Magee.
An effective, properly executed atmosphere can turn a fun yet forgettable game into a memorable adventure. That's exactly what 4A Games accomplished when building the alluring and intriguing world of “Metro,” Gazette gaming columnist Jake Magee writes.
Gazette gaming columnist Jake Magee had a few hours to play the “Destiny 2” beta this weekend. It feels almost exactly like the original “Destiny,” but that’s not necessarily a bad thing, he writes.
It’s been announced the long-awaited “Kingdom Hearts III” will release next year. Fans who grew up with the series are elated, but Gazette gaming columnist Jake Magee doesn’t get the craze.
Some video game enthusiasts are willing to shell out literally thousands of dollars for classic games. Here are some of the most expensive ones, writes Gazette gaming columnist Jake Magee.
As Gazette gaming columnist Jake Magee grew older, his childhood draw to platforming games waned—until he played through “Ori and the Blind Forest” over the weekend.
The three main 'God of War' games left a lot to be desired. Here's where the original trilogy was weak and how 'God of War' for the PlayStation 4 could improve.
Another year of Electronic Entertainment Expo conferences have come and gone, leaving fans a wake of new trailers, demos and games to discuss and analyze for months to come. Here are the best parts of the show, Gazette gaming columnist Jake Magee writes.
By the end of the week, fans will be treated to word of new games, demos and trailers for anticipated titles, and basically nonstop excitement over our shared hobby, Gazette gaming columnist Jake Magee writes.
For the first time ever, the popular “Far Cry” series will take place a lot closer to home: good ol' Montana. It's a big change for the franchise that has traditionally featured exotic, tropical locations, and it's one fans are freaking out about.
The best thing about “Destiny 2” is that it won't feel much different at its core than the original “Destiny” game that released in 2014.
The reveal of “Call of Duty: WWII” last week earned the game's developers the scorn of at least one publication for treating diversity like a “checklist,” reiterating once again that no matter how hard they try, developers can never please everyone.
Tragedy struck Cleveland on Easter Sunday after a disturbed man livestreamed himself on Facebook walking up to a stranger on the sidewalk and shooting him in the head.
I can only imagine the pitch some creative director or executive gave to a room full of developers or investors during the genesis of “Horizon Zero Dawn's” creation.