"Dishonored: Death of the Outsider" might not carry the weight of a numerical entry in the "Dishonored" series, but it's nearly as deep and just as fun as previous games in the franchise.
Some game journalists just plain suck at playing video games, and that's a problem for the industry, Gazette gaming columnist Jake Magee writes.
"Cuphead" combines brilliant art and fluid animation reminiscent of 20th-century cartoons with equally brilliant and fluid gameplay that challenges and rewards those dedicated enough to take on its many bosses, Gazette gaming columnist Jake Magee writes.
Gazette gaming columnist Jake Magee's lack of skill at "Destiny" is what made going flawless in Trials of Osiris more than a year ago taste so sweet. The feeling wasn't as great when he did the same in "Destiny 2" last week, he writes.
Gazette gaming columnist Jake Magee and his friends beat the "Destiny 2" raid with minimal outside help. It's the most satisfying way to play, he writes.
"Destiny 2" is the franchise at its best. With an engaging story, more cooperative activities and better competitive play, "Destiny" has never felt tighter, more satisfying or more addicting, Gazette gaming columnist Jake Magee writes.
September is here, which means it's time to play some spooky and scary video games. Here are some Gazette gaming columnist Jake Magee is looking forward to this fall season.
Video game developer Valve is responsible for bringing us some of the most beloved game franchises in history, Gazette gaming columnist Jake Magee writes. It's just too bad so many will end unfinished.
An effective, properly executed atmosphere can turn a fun yet forgettable game into a memorable adventure.
Every once in a while, Gazette gaming columnist Jake Magee runs across a game that sticks with him not because of its gameplay or story but the feelings it evokes. "Unravel" is one such experience.
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