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Instead of reinventing the wheel, it appears developer Bungie wisely decided to keep what worked from “Destiny” and expand on and fix what didn't for “Destiny 2,” writes Gazette gaming columnist Jake Magee.
While Arkane Studios' latest game makes combat an unwieldy and frustrating affair, “Prey's” ability to scratch that exploration itch makes it a blast for anyone who likes a constant feeling of discovery, writes Gazette gaming columnist Jake Magee.
Video games aren't always fun in the traditional sense, but every successful game entertains or engages its audience in one way or another, writes Gazette gaming columnist Jake Magee.
Including diversity in a video game for diversity's sake is disingenuous and, frankly, dumb, writes Gazette gaming columnist Jake Magee.
There are far too many amazing video game weapons to name even a small fraction of them, but here's a handful Gazette gaming columnist Jake Magee has yet to grow tired of using.
Video games have been pointed to as a reason to explain real-world murders, but there's no evidence to support such a claim, Gazette gaming columnist Jake Magee writes.
Having played each “BioShock” game several times, Gazette gaming columnist writes “BioShock 2” is as good as the game that started it all—well, almost, anyway.
"Destiny 2" is coming this fall. Here's what Gazette gaming columnist Jake Magee wants to see from the highly anticipated sequel.
Games exclusive to specific consoles will never go away, but Gazette gaming columnist Jake Magee sure wishes they would.
Some video game developers take their creative freedom as far as they can, sometimes shattering realism for the sake of fun. They shouldn't have to apologize for it, Gazette columnist Jake Magee writes.
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