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Press Start: 'Wolfenstein II: The New Colossus' takes two goose steps back
Press Start: 'Wolfenstein II: The New Colossus' takes two goose steps back
"Wolfenstein II" takes a couple steps back when it comes to level design and allowing players to tackle missions how they see fit.
Press Start: ‘Middle-earth: Shadow of War’ plays with power
Press Start: ‘Middle-earth: Shadow of War’ plays with power
"Middle-earth: Shadow of War" expands on the engaging nemesis system that made 2014's "Shadow of Mordor" so fun.
Press Start: The foggy future of microtransactions and single-player games
Press Start: The foggy future of microtransactions and single-player games
"Middle-earth: Shadow of War" is evidence game developers will force microtransactions into single-player games to make them more lucrative, Gazette gaming columnist Jake Magee writes.
Press Start: ‘The Evil Within 2’ is horror lite
Press Start: ‘The Evil Within 2’ is horror lite
"The Evil Within 2" might not be nearly as scary as the original, which is a disappointment for a horror game, but it's still a solid third-person action adventure, writes Gazette gaming columnist Jake Magee.
Press Start: 'Death of the Outsider' is streamlined 'Dishonored' fun
Press Start: 'Death of the Outsider' is streamlined 'Dishonored' fun
"Dishonored: Death of the Outsider" might not carry the weight of a numerical entry in the "Dishonored" series, but it's nearly as deep and just as fun as previous games in the franchise.
Press Start: Game journalists need to be good at video games
Press Start: Game journalists need to be good at video games
Some game journalists just plain suck at playing video games, and that's a problem for the industry, Gazette gaming columnist Jake Magee writes.
Press Start: 'Cuphead' delivers challenge, charm in spades
Press Start: 'Cuphead' delivers challenge, charm in spades
"Cuphead" combines brilliant art and fluid animation reminiscent of 20th-century cartoons with equally brilliant and fluid gameplay that challenges and rewards those dedicated enough to take on its many bosses, Gazette gaming columnist Jake Magee writes.
Press Start: Going flawless in 'Destiny 2' isn't quite as sweet
 Press Start: Going flawless in 'Destiny 2' isn't quite as sweet
Gazette gaming columnist Jake Magee's lack of skill at "Destiny" is what made going flawless in Trials of Osiris more than a year ago taste so sweet. The feeling wasn't as great when he did the same in "Destiny 2" last week, he writes.
Press Start: Playing the ‘Destiny 2’ raid blind is its most satisfying
Press Start: Playing the ‘Destiny 2’ raid blind is its most satisfying
Gazette gaming columnist Jake Magee and his friends beat the "Destiny 2" raid with minimal outside help. It's the most satisfying way to play, he writes.
Press Start: 'Destiny 2' is cooperative shooting bliss
Press Start: 'Destiny 2' is cooperative shooting bliss
"Destiny 2" is the franchise at its best. With an engaging story, more cooperative activities and better competitive play, "Destiny" has never felt tighter, more satisfying or more addicting, Gazette gaming columnist Jake Magee writes.

Press Start

Press Start: 'Wolfenstein II' takes two goose steps back
Press Start: ‘Shadow of War’ plays with power
Press Start: Loot boxes and single-player games
Press Start: ‘The Evil Within 2’ is horror lite
Press Start: 'Death of the Outsider' is streamlined fun